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Architect Your Engine - II. Subsystems
#engine #codeArchitecture #Unity #Unreal This article answers a question: why the class hierarchy of sprite / game objects in Unity and...

Yi Yin
May 1, 20184 min read


Architect Your Engine - I. Overview
#engine #codeArchitecture This time let's talk about something more abstract. A game engine, or any interactive engine, is a complex...

Yi Yin
May 1, 20181 min read


Unfold Your Game III - Classical and Existential World
#GameDesign #Persona5 #Zelda #Existentialism In the previous two articles, I talked about two ways to give your game a depth while it is...

Yi Yin
Apr 3, 20184 min read


Unfold Your Game II - Organic World
#GameDesign #Zelda The first way (Persona 5) involves a lot of things outside the game design field, as well as luck--because not all...

Yi Yin
Mar 31, 20184 min read


Unfold Your Game I - Progression
#GameDesign #Persona5 How to effectively extend the gameplay of my game? This is almost a common issue for many game makers (and perhaps...

Yi Yin
Mar 31, 20183 min read
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